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Dear players,


Today we are talking about a new building coming to Final Outpost: Definitive Edition.


The Radio Tower


From base level 6, you can build the radio tower. This unlocks a new trading slot for your exchanges with the Trader, allowing you to trade more of what you want.



Building the radio tower unlocks an extra trading slot with the level 1 trader


From base level 9, you can upgrade the radio tower. Long-range broadcast technology attracts a new type of trader to your Outpost. This trader sometimes sells special parts. These will become important as you grow your Outpost.


Upgrading the radio tower to level 2 attracts the level 2 trader


Lightning strikes are conducted by the radio tower, protecting your buildings from burning down during storms.



Beta Signup


In advance of the demo later this year, we are running a closed beta. Anyone can join to help us test and give feedback on the game.


Save your spot in the beta: https://exabyte.kit.com/beta



Thanks for reading! Add FO:DE to your wishlist now to get notified when the demo comes out later this year.


- Sam



Dear players,


We have some exciting news on the development of Final Outpost: Definitive Edition.


The Trader

The first major addition to the game is here. Introducing the Trader!


The Trader will regularly come to your Outpost offering up a variety of trades. Because Traders change the types of trades they offer as you build up your Outpost, you'll need to save up different resources to make sure you always have something to sell. The trader could save you next time your citizens are starving!


Electronic Scrap

In order to buy resources, you will need to sell something to obtain a new resource: electronic scrap! With electronic scrap, you can buy and sell everything from wood to machine gun bullets.


Checkpoints

In other news, we have been working on a new checkpoint saving system. With checkpoints, you will be able to return to any point in the game to try out a new strategy.


New Settings Menu

And finally, we've implemented a new settings menu with video settings for PC.


Thanks for reading! Add FO:DE to your wishlist now to get notified when the demo comes out later this year.


- Sam




Sam takes a look back on August.

Dear players,


That was a... weird? month.


First off, thank you so much for all your support around the launch of Final Outpost: Definitive Edition. In our first month on Steam, nearly 1000 of you added the game to your wishlists! That is an incredible result for our first game on Steam and this makes us even more excited to bring you the full game.


We also released a major UI overhaul as part of the 1.6 update and you all seem to really like the new look. We've had so many messages, comments and discussion on Discord so it really feels like we have a strong foundation on which to build FO:DE.


Work on patches for 1.6, holidays for the devs, and the Steam page launch basically took us to the middle of August, with gamescom fast approaching.


Although we didn't have a booth of our own this year, gamescom was such a great experience. We had the chance to meet some of our favourite developers and gaming journalists and try out upcoming games! We of course made sure to tell as many people as possible about the upcoming release of FO:DE.


All this meant that we didn't have a whole lot of time to work on Definitive Edition features but, fear not, we have been working on something very important to the game's PC playability: controller support!


We are happy to announce that Final Outpost: Definitive Edition will have full controller support. As the game is now fully playable with keyboard and mouse, we decided to start developing a system for players to experience our RTS world from a controller while having full and responsive control of the UI. Here is a sneak-peek:


Building on these foundations, we are planning to have the game verified on Steam Deck.


We have also implemented a range of important PC features, such as Steam achievements, cloud save and, of course, the early stages of resolution settings:


We are working on support for ultra-wide monitors. So far we can confirm the game will run as normal without any stretching on these monitors. However full ultra-wide support, including removal of black bars, is not yet confirmed - full details will be updated in our FAQ.



If you'd like to try the base game, you can download the free version now.


I will be back again next month with a new devlog.


- Sam

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