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Devlog #2: Steam Launch, Controller Support & gamescom

Sam takes a look back on August.

Dear players,


That was a... weird? month.


First off, thank you so much for all your support around the launch of Final Outpost: Definitive Edition. In our first month on Steam, nearly 1000 of you added the game to your wishlists! That is an incredible result for our first game on Steam and this makes us even more excited to bring you the full game.


We also released a major UI overhaul as part of the 1.6 update and you all seem to really like the new look. We've had so many messages, comments and discussion on Discord so it really feels like we have a strong foundation on which to build FO:DE.


Work on patches for 1.6, holidays for the devs, and the Steam page launch basically took us to the middle of August, with gamescom fast approaching.


Although we didn't have a booth of our own this year, gamescom was such a great experience. We had the chance to meet some of our favourite developers and gaming journalists and try out upcoming games! We of course made sure to tell as many people as possible about the upcoming release of FO:DE.


All this meant that we didn't have a whole lot of time to work on Definitive Edition features but, fear not, we have been working on something very important to the game's PC playability: controller support!


We are happy to announce that Final Outpost: Definitive Edition will have full controller support. As the game is now fully playable with keyboard and mouse, we decided to start developing a system for players to experience our RTS world from a controller while having full and responsive control of the UI. Here is a sneak-peek:


Building on these foundations, we are planning to have the game verified on Steam Deck.


We have also implemented a range of important PC features, such as Steam achievements, cloud save and, of course, the early stages of resolution settings:


We are working on support for ultra-wide monitors. So far we can confirm the game will run as normal without any stretching on these monitors. However full ultra-wide support, including removal of black bars, is not yet confirmed - full details will be updated in our FAQ.



If you'd like to try the base game, you can download the free version now.


I will be back again next month with a new devlog.


- Sam

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